package  
{
	import net.flashpunk.Entity;
	import net.flashpunk.FP;
	import net.flashpunk.graphics.Spritemap;
	/**
	 * ...
	 * @author Donatello
	 */
	public class Fire extends Entity
	{
		[Embed(source = "img/sheets/fire.png")] private const PLAYER_ANIM:Class;
		private var playerAnim:Spritemap;
		
		public function Fire(px:Number=305,py:Number=500) 
		{
			playerAnim = new Spritemap(PLAYER_ANIM, 45,45);
			
			playerAnim.add("burn1", [15,16,17,18], 10, true);

			
			graphic = playerAnim;
						
			x = px;
			y = py;
			
		
			playerAnim.play("burn1");
		
		}
		
		
		override public function update():void
		{
			
		}
		
	}

}